Direct Answer
Core Game Mode
The official explanation describes a King-of-the-Hill-inspired match: three teams compete in a randomized 2x2km Control Zone inside a larger 256km² map. The first team to 100 points wins.
What Makes A Match Different
Communication and Squad Requests
This captured wheel shows Local, Requests, Emotes, and Squad communication choices in a match. It supports a team-communication interface alongside the officially described local voice chat; it is not a respawn, deployment, or spawn-selection screen.
Cash, Equipment, and Loadouts
Players use persistent cash to purchase weapons, gear, equipment, and vehicles. This captured vendor view supports the purchase-interface claim; individual prices and balance can change by build. See the Cash & Economy guide for the confirmed money loop.
Building, Destruction, and Vehicles
Official materials position building and destruction as tactical systems alongside combined-arms combat. Use them as cover, access, or denial rather than as a separate crafting loop.
This official Team17 screenshot visibly supports the destruction side of the system. It does not, on its own, document construction controls or FOB placement.
Vehicle and Helicopter Roles
Official material describes helicopters transporting friendlies or supplies, alongside armoured and artillery vehicles. The Vehicles guide separates these confirmed roles from unverified roster and price details.
FAQ
Is WARDOGS a battle royale or extraction shooter?
No. The developer explicitly describes it as neither; the core mode is Control Zone.
Does WARDOGS have proximity chat?
Yes. The official FAQ confirms proximity chat as part of the player-driven sandbox.
Related Guides
Sign up for playtests Start with the beginner guide